Good afternoon, good evening and good night!
Lots of progress ahcieved since last week, leading up to playtesting round 2 on Thursday. Most importantly, Lang is finally in the flesh! It was so much less hassle than I anticipated to finsih him. I just got into the groove over the course of 2-3 days and knocked him out. Finally! I think he's ended up looking pretty good, with only a couple issues I'll eventually need to tweak, 1. His over-shirt needs to be more transparent 2. His chin and head squash and stretch with his mixamo animations and 3. I need to change his sitting position in the Den so he doesn't look so crazy. Additionally, I still need to implement him into the Cage cutscene by replacing the Cliff-clone with him. Also, I'm now starting to see the real draw to having heads that turn to follow the player around on NPCS. This may be a future endeavour.



I've also made additions in alot of other places, like the Roadside scene. Naomi now has her sprites implemented! So cute and so gorgeous. She also now glides away after talking to the player to lead them down the road. The collider that takes the player to the Station scene when triggered is still broken, but easy enough to fix.
And that's another thing; the station! This is where the final part of the game will take place, one environment externally and one environment internally. I made these as experimental mockups for when this part would involve filling up a canister of gas at a gasstation, but now that I'm thinking of ditching this (that van would use up too much gas to make this realistic, it should really be solar powered) the gas station set may go too. I do like the little road tunnel though, I'll add some dripping water for atmosphere and some garbage to sift through. The station itself may instead become another strucutre, or could be kept as a gas station with an abanoned city complex behind it, who knows? Its a WIP, but it needs to WIP faster.
There's also the advent of the title screen and pause screen being added! These are also WIPS, but are very much functional and just waiting to be pretty-ified.
And a final nice new thing, calling using the Hand Radio (and using items in general) now works! To be honest, I don't even know what I'm using it for. But... we'll see...


That's it for today! It's been, in all honesty, a good week! Whatevers next on the agenda is in the list below, and after that, it's all hands on deck for the final level and completing it all. Wish me luck!
- Monkeydog
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