Monday, August 28, 2023

Forgetting to Post [28/08/2023]

 Whoops!

I forgot to post an update yesterday. Oh well! Things are moving swiftly. By Thursday (playtesting day) I think I'll have enough to show to be proud of myself. However, we are now rapidly approaching the halfway mark of the games timeline! Ruh roh!

The design and layout of the Roadside scene is now complete! There two things left to do, one is fixing this bug that causes the lighting to go all black when you load the scene from another scene, the other is adding another cutscene at the next zone where Naomi will walk ahead of Cliff, turn around and talk to him OR a scrolling scenery cutscene of the two characters walking and talking before transitioning to the next Scene. Otherwise, I'm pretty happy with how it looks!
I've also added new dialogue for Lang in the Den where you can discuss some werewolf issues with him and make some alterations to LH/LangPM. You may also notice both here and in the previous shots that there now some nifty snow particles! I also added new dialogue to the Den Bathroom if the player so wishes to explore there. I'd like to add a Shower cutscene, but thats not necessary right now.
The inventory system is fixed! Inventory items now display in the Inventory UI and be clicked on to be used. Now I just need to customise Use components for each different item so that they can either check for a collider or bool/condition or trigger a dialogue manager.
There are also some lovely new developments for Lang. His spritesheet is complete and implemented (with alot of dress over aligning the Red Squares for eyes and mouths), and I've also made some quick progress on his 3D model, which I want to have done (without textures) before playtesting so I can perhaps even switch him out in the opening cutscene timelines.

By next Monday, playtesting will have passed and the fate of the game will be altered. Destiny awaits! That will then decide what needs focusing and changing most. I also finally want to implement the next greyboxed level, but that also brings up the question of "What's Next?" In honesty, I'm not entirely sure. I have started thinking about returning to the idea of a prologue level to further explore our Cliff and Lycanthropy as a mechanic... That's the most important thing to me now; nailing Lycanthropy. That's what the audience is waiting for, and that's what I've got to give 'em.

- Monkeydog

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