Hiya!
For once in a while, I feel good about this. It is genuinely coming together. Over the next month, basically my only objective is to complete the checklist of minor and major tasks before the hand-in date, at which point, if I do everything I need to do, the game will be ready to RELEASE! Yes, RELEASE! One of those tasks include trying to make the game Mac compatible, but for now, lets CHEER and CELEBRATE! This weeks work was scattered, but full of good leaps!
Speaking of the ending scene, et voila! Now, this was originally supposed to be the gas-station shootout, but I realised that was scoping way too wide. I wanted something more intimate, more Lynchian. I couldn't do the Red Room or the Black Lodge, but I have here something similar; Cliff and the Woman on The Phone, like Lost Highways "I'm there right now. Call me." As the scene progresses, Cliff gets more and more afraid, and the LH rises until tipping point, where-in he crumples to the floor, blacks out, and the game ends! That part is a work in progress (it'll have to be done in Timelines).
Other fixes include finally adding Lang's model to the Cage Scene (and thus never having to touch this ever again) and adding a mirror in the bathroom, among other small fixes.
If I'm honest, the thing that scares me the most is the absence of sound. Sound is hard shit. That will be very much the driving fear of the next month. With the new Gantt Timeline set up, all that's left to do is make good on my promises. But the good thing is; I'm not afraid!
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