Sunday, October 1, 2023

It's Coming Up! [02/10/2023]

Hiya!

For once in a while, I feel good about this. It is genuinely coming together. Over the next month, basically my only objective is to complete the checklist of minor and major tasks before the hand-in date, at which point, if I do everything I need to do, the game will be ready to RELEASE! Yes, RELEASE! One of those tasks include trying to make the game Mac compatible, but for now, lets CHEER and CELEBRATE! This weeks work was scattered, but full of good leaps!

First of all, the Station scene from last week has undergone a complete overhaul! It's now a roadside dive near a neighbouring snowed-in town. The overpass is obviously incomplete and in need of texturing, and perhaps extending so that Cliff emerges out of the darkness of the tunnel into the blustering snow. I want to add graffiti, like cave paintings, that tell the story of the area and the relationship between humans and wolves. Around the station itself, I still want to add more interactables, such as an item to pick up by digging through the dumpster, originally intended to be Biltong which could be used to lower LH going into the ending scene.
Speaking of the ending scene, et voila! Now, this was originally supposed to be the gas-station shootout, but I realised that was scoping way too wide. I wanted something more intimate, more Lynchian. I couldn't do the Red Room or the Black Lodge, but I have here something similar; Cliff and the Woman on The Phone, like Lost Highways "I'm there right now. Call me." As the scene progresses, Cliff gets more and more afraid, and the LH rises until tipping point, where-in he crumples to the floor, blacks out, and the game ends! That part is a work in progress (it'll have to be done in Timelines).
Other fixes include finally adding Lang's model to the Cage Scene (and thus never having to touch this ever again) and adding a mirror in the bathroom, among other small fixes. 

If I'm honest, the thing that scares me the most is the absence of sound. Sound is hard shit. That will be very much the driving fear of the next month. With the new Gantt Timeline set up, all that's left to do is make good on my promises. But the good thing is; I'm not afraid!
Much love,

- Monkeydog

No comments:

Post a Comment

It's Over... Isn't It? [15/11/2023]

It's been awhile! Awoo to you! There's important news. Soon, Homolupus' Itch page wil be LIVE, with a Steam page still in the wo...