Sunday, May 21, 2023

Hello! And the Progress Thus Far (PART 1/2) [22/05/2023]

WELCOME TO THE HOMOLUPUS DEV BLOG!

I'm Jake, aka MonkeyDog Soft, and this will be a continually updated blog on the state of my 3rd Year Capstone games development. I will try to post weekly with progress on character design, level design, narrative design, coding, and more. However, this first post will be a grand explanation of most of what I have done so far, having been brainstorming and planning this project for over a year now (And still not knowing what I'm doing).

STORY 

My writing process could best be defined as "manic". Here are some pictures of my brainstorming work to prove this.




So I'll try to transcribe this as best I can.

Homolupus is a narrative adventure game that takes place in a world where Lycanthropes (or Werewolves) descended from an alternate human species from homosapiens, live quietly among civilization either in packs or alone, surviving by the skin of their teeth in their cold concrete jungle. However, times are changing and the presence of werewolves is becoming more known to not only the public but the forces who want them hunted to extinction. Cliff was born different from other children around him but was raised to never, ever let his dangerous emotions come out. That is until one night when Cliff wakes up in the hospital after an accident he can't remember, with doctors and nurses circling in on his true nature. Just as Cliff's fear of being discovered begins to tip over the edge, a stranger with a peculiar, familiar scent comes to his rescue. Through this stranger, Cliff discovers the underground world of other Lycanthropes like him, and the fight they face to survive. This is only the first 5-15 minutes, the rest is a work in progress~!


GAMEPLAY

I could describe the gameplay to you in text, or you can just take it straight from my pitch deck presentation :)




This may seem all fine, but actually, there's a lot I'm still yet to figure out. That's especially true for the actual moment-to-moment gameplay, and actually making this fun. There's still something missing that I've yet to really discover. But that's also the joy of prototyping and experimenting to find whats right!

This is Part 1 of 2 posts, join me in the next post for a look at the current status of my character design and environment art! And if you can, please comment with any suggestions or questions!

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