Monday, October 30, 2023

Oh! Naomi! [30/10/2023]

Hi!

It's been a second. Mainly, I've been absentminded because this is the last post I'll make before the game in due, and therefore complete. I've done alot. I've worked alot. I'm proud of myself and my achievements. That's all I have to say. Therefore, here's a final look at the developments before release and bug fixing!
NAOMI IS DONE!!! After all this time, all it took was some knuckling down and getting her done with. She's probably the model I'm most proud of in the game. Even though her fur details look a little silly, I just love how she turned out, especially her hair. Her design's my favourite out of the main three. Just look at her go!

In other news, the End Room cutscene is almost done. That is also to say I'm redoing alot of it. Dissasatisfied with the Callers dialogue, and still need to fix the LH not rising to the top of the metre and find a way to add the pulsating LH Canvas. I finally textured the Station Overpass, and did some graffiti scribbling on the sides for destressing.
There's now lots of new sound. Footsteps, music in every scene, lots of event SFX. My main struggle has been with knocking out those goddamn popping sounds in the audio files. There's new splash screens with cute borders too. The opening cutscene is still an enigma. I need to figure out the imagery stat.
    
Most of everything else has been the same. I mean, it hasn't. It's grown exponentially and become so well defined and full. But at the same time, I have nothing left to think of! It's just so close to being there! It's so almost done!

I love you all, and especially you, yourself. Thank you for reading this. And thank you for being around.

- Monkeydog


No comments:

Post a Comment

It's Over... Isn't It? [15/11/2023]

It's been awhile! Awoo to you! There's important news. Soon, Homolupus' Itch page wil be LIVE, with a Steam page still in the wo...