Hiya,
I've been thinking about what it feels like to be a solo game dev. Not that I'm any kind of professional, but it must be somewhat universal. To me, it's like cooking what looks like a very simple dish. But the process of creating the dish requires eight things done at once and 12 hours preparation time. There's something on every element, there's something in the oven, you're still chopping stuff on the cutting board, you've got to stir this one every 5 minutes and watch the heat on this one and you can't add that to this until such is such. It's like Overcooked and Octodad. It's a lonely and confusing endeavor, especially when you haven't done alot of this before and there's no recipe. But I solider on!
Big changes have been made to the Den because I'm Sick of It. I'm done looking at this glorified tutorial level. Most drastically, the upstairs floor is gone. Why? Well, one I could never crack the issue of the stair colliders teleporting the player wrong. Two, I found my design of the upper floor ugly and bare, and had nothing much left to fill in that space at the front of the room. And three, I would rather just let the player move on as fast as possible to exploration and the meat of the game. Therefore, the player will now meet Naomi outside rather than upstairs. Lang will let you explore the Den and there will be little things to do, but otherwise it's straight to the next level, maybe once you've picked up an object or cleaned yourself up in the shower. The drivers area door will now change to the next scene. Currently it's empty, but I way prefer being able to think about this now rather than thinking of it as far in the future. I also textured the bathroom, but thats not as cool.
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