The Dens living room set is pretty much complete with furniture decoration and texturing of the walls and couch. It looks very homey and pretty, and just sleazy enough. If I had one complaint, I don't really think it's messy enough for being home to multiple adolescent werewolves. I'll likely scatter some more trash around for finding, as long as it doesn't block the players walking space.
And cutscenes are now possible! This cutscene will be the opening of the game, wherein Cliff wakes up in the freezer cage of the Romuli Den. This scene is still, unfortunately for me, a work in progress script-wise. Mainly, this is because I've started to see a pretty large gap in my concept; the Smell System. I wanted to incorporate a bit of tutorial aspects in this opening cutscene, so I wrote an explanation of the Smell System into the scipt. But then I realised that the way I currently had Smell set up, it was completely obsolete. It's essentially just flavour text instead of interesting or useful information for gameplay.
So what am I going to do? I'm going to iterate like hell is what I'm gonna do! There's alot of ways this Smell System could be exponentially improved. The Smells descriptions/words could fluctuate in size, they could be shader-graphed coloured auras around objects, they could be particles effects, they could be simple outlines, etc. I'll need to look at other games to reference and inspiration.
That's... kinda it! Here's hoping I can turn up more before my next update. It's just a matter of prioritising and taking every little bit of progress as a plus.
- Monkeydog
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