Sunday, July 30, 2023
Nothing Much To Say [31/07/2023]
Sunday, July 23, 2023
Leaps and Strides [24/07/2023]
Welcome back!
In just the first week of uni I have felt great senses of health, accomplishment and harmony. With every task scheduled and ever hour of the day delegated, but loosely enough so that the rules can be broken as wished, I feel as though I have, for the first time in a long time, achieved a truly satisfied work/life balance. I work often and hard, and make great progresses everyday, and yet simultaneously have an appropriate amount of rest and recreational time. I feel motivated but not pressured. It's not easy, but its not impossible. I am realizing that my dreams and desires could infact be achievable and even realisitc not with constant, torturous work but exact and proper planning.
So in this week, much has been done. First off; progress on The Den!
After trashing the Hospital set, I immediately felt a burst of inspiration for The Den set. These designs were based straight from a sketch I included in my GDD, with the inclusion of the Lower and Upper Floors, Bathroom and Freezer Room as well as elements like scenery moving past the windows of the caravan, small environmental animations like fans running, and oportunities for Splash vignettes like on the TV, in the cupboards or freezer, in the bathroom mirror, in packmates belongings, and so on. At the moment, my prioity has been furnishing and texturing the lower floor rooms first, starting with the Freezer where the game would now begin. Almost all of the sets furnishing is taken from Sketchfab, courtesy of the generous creators. A couple models will get retextured though, like the couch in the living room ("Corner Sofa" (https://skfb.ly/onozG) by Nick Broad) due to UV issues and also due to me needing them in different colours or patterns to match the tone and aesthetic of the scene and its real-world references.
Monday, July 17, 2023
The Beginning and The End [17/07/2023]
It's the end of the mid-year break and the start of the new semester! In my last week, I tried to appreciate the last days I'd have of a real, unbroken holiday. I relaxed, I watched movies, I spent time with friends and family, and I left the work to the rest of the year. Now that I've rejuvinated, I've got a little more to share.
Without access to a computer, I started thinking more about Naomi. I was going to leave her for a lot later in the production, but I got inspired. Here's a piece of her background in the form of a mini comic, and sketched out a Doll of her to mix and match hairstyles and outfits.
Monday, July 10, 2023
A Model Citizen [10/07/2023]
YO!
It's been longer than usual, due to the last update being so delayed. We're back on schedule and there's very good news; Cliff is near complete! Let's run down the process.
Last update, I drew over Cliff's face to try and properly nail his proportions and characteristics. I didn't know then how helpful this would be, but I know now and will definitely be incorporating this into my pipline going forward. After that stage of refinement was complete, I turned to Cliff's hair. I have never, ever enjoyed modelling hair, usually because I end up modelling in big clumps of geometry that look like more like rocks. On Homolupus I needed a new approach, and what I wanted most was to emulate JRPG shiny spikey hair in my models, because thats pure visual kei. I looked for reference for exactly how I wanted the hair to sit first, which ended up coming alot from David Young in D4: Dark Dreams Don't Die aswell as Raiden in MGR:R. This is when I also made a wonderful, life changing discovery about how these looks are achieved; the brilliance of Hair Cards. Hair Cards are the foundation of all modern hair/fur technology. A simple plane or collection of planes that, when duplicated and repositioned enough, form lush, textured human hair. Examples below;
It's Over... Isn't It? [15/11/2023]
It's been awhile! Awoo to you! There's important news. Soon, Homolupus' Itch page wil be LIVE, with a Steam page still in the wo...
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Whoops! I forgot to post an update yesterday. Oh well! Things are moving swiftly. By Thursday (playtesting day) I think I'll have enoug...
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WELCOME TO THE HOMOLUPUS DEV BLOG! I'm Jake, aka MonkeyDog Soft, and this will be a continually updated blog on the state of my 3rd Year...
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THIS IS PART 2 OF YOUR INTRODUCTION TO HOMOLUPUS! In this post, I'll cover what I've got so far in terms of character design and env...