This week, I spent a lot of time talking to my friend and now Homolupus co-writer, Liv, through all the things that needed to change and be set in stone in the project. It helped immensely just to get everything I had out of my head and to talk to someone who understood exactly what the project needed. Through this, I've finally been able to work on my Game Design Document (GDD) to the point where it is almost completed. All that's left to do is fully write out my art direction goals and, potentially, re-write everything else in a haze of destructive inspiration. I won't actually do that, but I know now that everything has been planned and placed exactly how I want to break it and rebuild it, and exactly what can go and what absolutely has to stay.
Sunday, May 28, 2023
Divisive Creative Directional Development [28/05/2023]
This week, I spent a lot of time talking to my friend and now Homolupus co-writer, Liv, through all the things that needed to change and be set in stone in the project. It helped immensely just to get everything I had out of my head and to talk to someone who understood exactly what the project needed. Through this, I've finally been able to work on my Game Design Document (GDD) to the point where it is almost completed. All that's left to do is fully write out my art direction goals and, potentially, re-write everything else in a haze of destructive inspiration. I won't actually do that, but I know now that everything has been planned and placed exactly how I want to break it and rebuild it, and exactly what can go and what absolutely has to stay.
Sunday, May 21, 2023
Hello! And the Progress Thus Far (PART 2/2) [22/05/2023]
THIS IS PART 2 OF YOUR INTRODUCTION TO HOMOLUPUS!
In this post, I'll cover what I've got so far in terms of character design and environment design. The art direction of the game is one of the most important things for me to nail. I have boiled down the essential three components into; TONE, STYLE, and CHARACTER. If it doesn't serve these purposes, it's purposeless. Therefore, it's going to take a lot of trial and error to make my artwork feel right for this game.
CHARACTERS
Cliff is the protagonist of the game and the player character, so he is the most important asset to 100% nail design-wise. I first started loosely sketching him around this time last year, just to get a very basic idea of his face, hair, and personality.
Even with all this ideation, I still don't feel like I'm quite there yet with finding the spark in the character. That boils down to three things.
ENVIRONMENT
Hello! And the Progress Thus Far (PART 1/2) [22/05/2023]
WELCOME TO THE HOMOLUPUS DEV BLOG!
I'm Jake, aka MonkeyDog Soft, and this will be a continually updated blog on the state of my 3rd Year Capstone games development. I will try to post weekly with progress on character design, level design, narrative design, coding, and more. However, this first post will be a grand explanation of most of what I have done so far, having been brainstorming and planning this project for over a year now (And still not knowing what I'm doing).
STORY
My writing process could best be defined as "manic". Here are some pictures of my brainstorming work to prove this.
So I'll try to transcribe this as best I can.
Homolupus is a narrative adventure game that takes place in a world where Lycanthropes (or Werewolves) descended from an alternate human species from homosapiens, live quietly among civilization either in packs or alone, surviving by the skin of their teeth in their cold concrete jungle. However, times are changing and the presence of werewolves is becoming more known to not only the public but the forces who want them hunted to extinction. Cliff was born different from other children around him but was raised to never, ever let his dangerous emotions come out. That is until one night when Cliff wakes up in the hospital after an accident he can't remember, with doctors and nurses circling in on his true nature. Just as Cliff's fear of being discovered begins to tip over the edge, a stranger with a peculiar, familiar scent comes to his rescue. Through this stranger, Cliff discovers the underground world of other Lycanthropes like him, and the fight they face to survive. This is only the first 5-15 minutes, the rest is a work in progress~!
GAMEPLAY
I could describe the gameplay to you in text, or you can just take it straight from my pitch deck presentation :)
It's Over... Isn't It? [15/11/2023]
It's been awhile! Awoo to you! There's important news. Soon, Homolupus' Itch page wil be LIVE, with a Steam page still in the wo...
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Whoops! I forgot to post an update yesterday. Oh well! Things are moving swiftly. By Thursday (playtesting day) I think I'll have enoug...
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WELCOME TO THE HOMOLUPUS DEV BLOG! I'm Jake, aka MonkeyDog Soft, and this will be a continually updated blog on the state of my 3rd Year...
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THIS IS PART 2 OF YOUR INTRODUCTION TO HOMOLUPUS! In this post, I'll cover what I've got so far in terms of character design and env...